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Closure and ‘letting go’ of the player

Closure and ‘letting go’ of the...

I’ve been reading Scott McCloud’s ‘Understanding Comics’, and it’s a fantastic piece which I would recommend to everyone...

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How To Do Things With Videogames – Ian Bogost

How To Do Things With Videogames –...

Disappointing. If I could use one word to describe Bogost’s How To Do Things With Videogames, that would be it. The book is hit and miss, with far...

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AdventureX 2014

AdventureX 2014

So, another year and another AdventureX – a point and click graphics adventure convention that’s in its fourth year (and which I’ve had...

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Branching narrative – Real? Wanted? Possible?

Branching narrative – Real? Wanted?...

As part of my day at AdventureX the other day, I attended (and contributed a little) to a panel on branching narrative. There was a lot of interesting...

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DMC: Devil May Cry review

DMC: Devil May Cry review

If you’re going to reboot a well-loved long-running franchise that’s never been developed outside of its home country, then make damn sure...

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Velocity 2X

Velocity 2X

Recently I’ve been playing Velocity 2X – one of the more recent games from Brighton-based Futurlab, who also made the excellent Velocity Ultra....

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The Cave

The Cave

Recently I have been playing The Cave on PS3. I still have a large number of unplayed PS Plus titles (who doesn’t?) and decided to try and knock...

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New completed game – Fade

New completed game – Fade

I’ve put my new game up on Kongregate for you all to¬†play. Fade is an ‘art game’ (inspired by creations¬†like Rod Humble’s The...

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New demo – Unity BombJack clone

New demo – Unity BombJack clone

So I recently made a clone of Bomb Jack in Unity. I’m not sure how many people will remember this game first time round, but for me it’s a...

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Global Game Jam 2014 entry

Global Game Jam 2014 entry

Last weekend I took part in the Global Game Jam at the SAE Institute in London. I will write a post-mortem on my submission in a seperate post (as I normally...

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