So Saturday just gone was the London Global Gamecraft game jam at Skills Matter (near Barbican/Old Street). My first game jam, and if they are all as well-run and have as nice an atmosphere as this one then I’ll be doing many more!
Being my first game jam, I didn’t really know what to expect and just went down with my laptop (and naively, a second monitor, as if I was going to have space for that!) to check it out and see where I could fit in. But it was all good - I soon found myself in a group with the wonderful and talented Robin, Yuji and Luke.
Global Gamecraft is slightly different to other jams in that they are one day jams where you have 11/12 hours to make a game (cf. the more common 48 hours-ish/weekend format). So, after the theme was announced at 9am, we had till 8pm only to get everything sorted! Pretty damn tight restraints, but great to get you focused!
The theme was ‘The Impact of Prism’ – an interesting topical theme and well chosen in my opinion.
Our team decided to go with a variation on the classic ‘memory game’, where you match cards based on similar symbols or names etc. In our variation (called ‘Totally Guilty!’), you play the part of an NSA operative who is investigating the files you have on random people from around the US. As all are presumed guilty until proven otherwise, any matching criteria (such as interests, background etc.) is seen to link potential threats together and make them more suspicious. It is your job to connect these people together and flag them as threats and candidates for surveillance and/or arrest.
Whilst mechanically simple, our game used randomly generated faces and biographies to add extra interest. These faces and biographies were assembled using random combinations of pre-made facial features/characteristics and facts.
What we ended up with were some truly nightmarish faces and interesting/comical/disturbing/all-the-above personal backgrounds!
After pizza had been consumed, beer had been relished and judging was complete, we were chosen as the ‘Best Team Game’ which apparently meant it was the game that judges would most like to see be developed into a fully-fledged release! Cheers judges!
When I get hold of the code I’ll take some screen shots to show the full results, but for now I leave you with some photos of the ‘attract’ screen with our certificate proudly displayed by it!
- Design – Myself, Yuji , Robin, Luke (with Pepe and Cristina tagging along and helping!)
- Coding – Yuji and Robin
- Art and soundtrack - Luke
- Writing – Me.