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Ludum Dare 38 – ‘The Other’

We are here again.

This time the theme was ‘Small World’.

As usual, I tried to do a novel spin on the theme. I made a short game about the ‘small worlds’ of those who are fearful of the ‘other’ around us, and how they might benefit from being more open-minded and engaging with the ‘other’, whatever or whoever (in the case of this game) it may be.

Keep in mind that I’m British, from London (who voted to remain in the EU) and as a country we’ve just voted to leave. These kind of issues are rather ‘live’ around here at the moment!

You can go see my Ludum Dare page, where there’s a link to play the game straight away (I tend to use Construct2 for jams and publish to HTML so it’s instant play in a browser).

New game jam game (miniLD). Theme: deceit.

So, like I said, I enjoyed Ludum Dare in December so much that I decided to take part in as many as possible – including miniLD.

MiniLD is a smaller version of the Ludum Dare game competition/jam which happens in each month where there isn’t a Ludum Dare event (which is normally once a quarter). The theme for January was any combination of ‘facade, deceit, conspiracy, and scheme’.

I had already decided that I wanted to have a go at making a game in Twine, since it’s a tool that’s long interested me and I knew that it would be very different experience in creating an ‘interactive piece’ (people seem to get heated when talking about whether anything made in Twine is a ‘game’ or not!). I was also interested in the way that working in Twine seemed to encourage people to make more personal interactive experiences.

I chose to run with deceit only. After thinking for quite a while, I went with a theme of ‘self-deceit’ based on my own personal experience. 

I’ll write a post-mortem on this next week probably, when I’ve had chance to step away from it and then return and evaluate it a little more objectively. But I will say now is that it was a radically different experience from making something in the other tools I’ve used (Construct2, Unity and MMF2).

Arguably, it’s harder. Since you only have the text available (albeit you can use variables, conditional statements and other basic reactive actions) you really have to think about what you’re trying to get across. The fact that the product IS so simple, is what forces you to really examine what the purpose of the project is and what lends itself to more personal themes.

You can find the results at the Ludum Dare page for it, and also over on my portolio page.